glass, thumb, bead, crack, lid.
This is the opener. It has one job: make the transition feel physical. Guapo does not explain the old recipes. His hand moves, the ingredients leave marks, and the final slit frame becomes the next scene's starting frame.
Seed images available right now




Exact @Image slots needed
@Image1 — Guapo identity
Use latest Guapo sheet only if approved. Otherwise replace with canonical Guapo. This clip only shows robotic/mech hands and collar rim, so it is tolerant of the final Guapo anchor.
@Image2 — Greenhouse workbench
Generate: hidden wilderness conservatory workbench, old wood table, brass tray hinges, glass vessels, roots underneath, plant shadows, no character, no text.
@Image3 — Amber/cyan lighting
Generate: amber worklamp reflected in fogged glass above, cyan city reflection below, black greenhouse corners, no character, no text.
@Image4 — Start frame
Generate: Guapo right robotic thumb pressing fogged tray glass, lens six inches above surface, condensation ridge, amber/cyan split, no text.
@Image5 — Macro texture
Generate: condensation bead, passionfruit pulp with dark seeds, cream swirl, spun sugar fibers, watermelon rind, cyan sugar crystal, macro lens, no character.
@Image6 — Final frame
Generate: half-closed brass recipe tray, five vessels inside, one cyan-lit vessel visible through narrow lid slit, dust and sugar grains, no readable text.
Do not upload multiple full-character sheets into the same 15s generation. One identity anchor only. The other slots are environment, light, start, texture, and final frame.
Generate the missing stills
Seed image prompt set for GPT Image 2 / InVideo still generation
Generate these as separate 9:16 vertical stills for the first 15 seconds. Keep every image anime cel-shaded with gouache grain, amber/cyan split lighting, sharp linework, glass refraction, wet wood, brass edges, and clean readable surfaces with no text. 1. GREENHOUSE WORKBENCH: hidden wilderness conservatory interior, old wood table, brass recipe tray hinge seams, glass vessels, roots hanging below table, plant shadows across the surface, no character. 2. LIGHTING PLATE: amber worklamp above fogged glass, cyan city reflection below the glass, black greenhouse corners, no character. 3. START FRAME: Guapo's right robotic thumb pressing fogged recipe-tray glass, lens six inches above surface, condensation ridge beginning under the thumb, mech wrist only, no full body. 4. MACRO TEXTURE: condensation bead beside passionfruit pulp with dark seeds, cream-pink liquid swirl, spun sugar fibers, watermelon rind shard, cyan sugar crystal. 5. FINAL FRAME: half-closed brass recipe tray, five small vessels inside, one cyan-lit vessel visible through a narrow lid slit, dust and sugar grains suspended, no readable text.
InVideo instructions
Step-by-step for Bloom inside InVideo
InVideo steps for this 15s piece: 1. Upload @Image1-@Image6 in the exact order shown. 2. Paste the full 15s prompt below. 3. Generate in Lite first. If it opens on a full character pose, reject it; the first frame must be glass + robotic thumb. 4. If hands deform, regenerate only the start/thumb shot with simpler motion: thumb presses, drags, stops. 5. If InVideo adds readable text, reject or ask for clean surfaces only. 6. When the 15s clip works, export the final frame: half-closed tray slit with one cyan-lit vessel. Upload that still as Segment 2's start frame.
Full first-15 prompt
15s transition prompt
REFERENCE @Image1 = Guapo identity seed. Preserve source design exactly. Visible parts: right robotic thumb, left robotic palm, metal wrist, mech collar rim. @Image2 = greenhouse workbench: old wood, brass hinges, glass vessels, roots under table, plant shadows. @Image3 = amber worklamp above glass, cyan city reflection below glass, black corners. @Image4 = start frame: Guapo thumb touching fogged recipe-tray glass, lens six inches above surface. @Image5 = texture: condensation bead, passionfruit pulp, cream swirl, sugar fibers, watermelon rind, cyan sugar crystal. @Image6 = final frame: half-closed brass recipe tray, five vessels, one cyan-lit vessel through lid slit, no text. CHARACTER Guapo appears only as right robotic thumb, metal wrist, left palm with five metal fingers, and mech collar edge. Hands move with heavy hinge weight and clear joints. ENVIRONMENT Scratched tray glass over old wood. Brass hinge seams run left-to-right across the back edge. Roots hang under the table. Vessel rims circle the lens path. Water beads sit on glass. Plant shadows cross the surface. STYLE Amber/cyan split palette. Anime cel-shaded greenhouse, gouache grain, sharp linework, glass refraction, wet wood, brass edges, condensation. CAMERA Single uninterrupted long take. One continuous trajectory: MACRO SKIM -> REFLECTION REVEAL -> RACK FOCUS PULL -> OS THREAD -> CRASH PUSH-IN -> LOCKED MA HOLD. Camera starts six inches above fogged tray glass, skims condensation, threads between vessel rims and sugar fibers, dives into the cyan crystal crack, then stops under the closing lid gap. CINEMATIC TIMELINE (15s) 0:00-0:02: Camera macro-skims across fogged glass. Guapo's right thumb enters upper-left, presses down, drags diagonally screen-right. Condensation piles into a wet ridge. Cleared glass shows cyan city reflection below. 0:02-0:04: A bead forms at the thumb trail. Rack focus shifts from metal thumb grooves to bead surface. The bead rolls screen-right, magnifying passionfruit seeds, brass cuts, and root shadows. 0:04-0:06: The bead taps a silver spoon handle. Handle rotates clockwise twenty degrees. Cream-pink liquid ripples in two rings. A cream ribbon crosses the spoon reflection and snaps back. 0:06-0:08: Camera threads through lifted spun-sugar fibers. Fibers scrape across the lens as a fabric wipe. Sugar crystals stick to glass, then slide down one by one. 0:08-0:10: The bead bumps a lime-green grenade pin beside a watermelon rind shard. The pin rolls left-to-right through red juice, leaving a green line. A brass cage latch clicks open in back. 0:10-0:12: The bead strikes the cyan sugar crystal. Impact frame: crystal splits bottom-left to top-right. Cyan light runs through the crack. Focus pulls from crystal edge to a masked cyan eye reflected inside the crack for two frames. 0:12-0:15: Guapo's left palm lowers the brass tray lid from top frame. Camera crash-pushes into the narrowing gap, stops before the lid touches base, and holds on one cyan-lit vessel through the slit. Dust, sugar grains, and cyan splinters stop moving during final 0.8 seconds. AUDIO Environmental SFX only: thumb squeak on wet glass, bead roll, spoon tick, sugar scrape, pin through juice, latch click, crystal crack, brass lid creak. No background music. No soundtrack. No musical score. No BGM. No voice. Object-chain transition; every ingredient leaves a physical mark; final slit frame becomes the next start frame; 4K razor detail.
Pass / fail checks before spending higher quality credits
Opening frame
Glass + Guapo robotic thumb. If it starts on a character standing in a room, kill it.
One object chain
Thumb makes bead. Bead hits spoon. Spoon ripples liquid. Bead hits crystal. Lid closes. If random cuts appear, regenerate.
Final handoff
The final frame must be a clean half-closed tray slit with one cyan-lit vessel. This frame is Segment 2's start image.
Text/logo
No generated readable text. Exact GLYTCH logo/text comes later in post.